AI Insights · Timothy · October 2021
Performance of Top 5 Pirate Games in Ireland, Q3 2021
Top pirate-themed games in Ireland saw varied trends in downloads, revenue, and active users during Q3 2021, according to Sensor Tower data.
During the third quarter of 2021, the top five pirate-themed games in Ireland showed diverse performance trends in downloads, revenue, and active users on a unified platform, as per Sensor Tower data. Here's a detailed look at the metrics for each game.
Pirate Evolution! from Zynga experienced fluctuating weekly revenue, starting at approximately $46 in late June and peaking at around $68 in the last week of August. Weekly downloads also saw significant variation, with a high of 357 in the first week of the quarter, followed by a dip and then a resurgence to 83 by the end of September. Active users showed a similar pattern, beginning at 552 and decreasing to 100 mid-quarter before climbing back to 175 by the end of September.
Pirate Attack from IEC Global Pty Ltd showed a steady increase in weekly downloads, reaching a peak of 93 in early August before gradually declining to 22 by the end of September. Active users reflected this trend, starting at 59 in late June, peaking at 149 in early August, and then stabilizing at around 60 by the end of the quarter.
Pirates of the Caribbean: ToW by JOYCITY Corp. saw consistent weekly revenue, with a notable peak of $518 in late June and another increase to $354 in early September. Downloads remained relatively steady, fluctuating between 25 and 76 throughout the quarter. Active users followed a similar stable trend, starting at 49 and peaking at 85 in early September.
Last Pirate: Survival Island from RetroStyle Games UA exhibited an upward trend in weekly revenue, starting from $1 in mid-July and reaching a high of $87 in early September. Downloads also increased, growing from 26 in late June to 86 in mid-September. Active users showed a steady rise, beginning at 77 and peaking at 131 by mid-September.
Mutiny: Pirate Survival RPG by Helio Games displayed varied weekly revenue, with peaks at $38 in late June and $23 in late September. Downloads saw a gradual rise, starting at 21 and reaching a peak of 59 in mid-September. Active users also increased, starting at 35 in late July, peaking at 56 in mid-September, and then slightly decreasing to 51 by the end of the quarter.
For more detailed insights and data on mobile app performance, visit Sensor Tower.